19 moves
Braceface is a flourish taught by Carter in the Fontaine Files, a compilation of tutorials for original flourishes by Fontaine members and friends. Braceface is a flourish with a smooth flow and a small display and a rotating collapsing closer.

Anti-Faro is known as one of the hardest moves in cardistry, the move perfectly interlaces the cards, just like a Faro Shuffle would, but using Spring. The technique springs the cards onto an open palm, where they slide across one another and spread apart. The cards are then gently slid toward the center, allowing for a more precise grip. Anti Faro was originally created as a slight of hand move to be used in a magic routine, but changed over time to being able to perfectly and mathematically interlace the cards one by one.

Mockingod is a move in the cardistry community that is known as being difficult and taking a long period of time to fully master. Mockingod combines the moves Bobo III in the lower hand with two cards spinning in the upper hand. When done smoothly at high speeds, the cards look as if it is spinning rapidly.
Fission was a move created by Yang Chan that was known for being extremely smooth and innovative. It involves vertically splitting a deck of cards into four parts, and then weaving and moving them around until the cut was complete. There are multiple tutorials for this move, an original one from biliblili reuploaded on youtube is here: https://www.youtube.com/watch?v=GbR6bsg27tk (Chinese) English (unoffical tutorial) is below: https://www.youtube.com/watch?v=DH1UnMcUDss (English)

A classic move in which you spin a packet of cards between your two hands. It was first featured in "Hit the road" by Paul Wilson and Lee Asher. One source stated that the author of the move is Ashford Knietel.

In cardistry, "grips" refer to the specific, standardized ways of holding and balancing a deck of playing cards in your hand. They act as the foundational starting positions for virtually all flourishes, cuts, fans, and aerials. The way you hold the cards determines your control and the move you can transition into.